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Modeling a Character in 3DS Max

by Jim Lammers and Kenny Cooper


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About Book

CreativeCow.com web site, January 4, 2006
I highly recommended Advanced Max Character Modeling to anyone interested in learning detailed, organic modeling. It's well worth the $45.

Book Description
3ds max Character Modeling will take you through each step of modeling a character from head to toe. Starting with photographs of a human female model, source photography is prepared for modeling. Then, every step from the first polygon to the final tweak is illustrated and explained. Not only do you learn to build a human in general, but you'll build a specific human that matches the person in the photographs.

The 16 page book is a handy guide to the included DVD disc. The DVD disc (data format) includes over 16 hours of high-resolution (1024x768) video in Quicktime™ MOV format, designed for crystal clear viewing on a computer monitor. Voice narraration on these movies by artists Kenny Cooper and Jim Lammers will guide you through each movie. A 3ds max scene file is saved on the disc for the start and end of each movie segment - 48 segments in all. DVD includes 48 Quicktime movies, plus source photography, all images used, and scene files that are compatible with both max 5 and 6. Tutorials were created in max 6 but the techniques and methodology are totally max 5-compatible.

Designed for the intermediate level 3ds max user, this training video will help you learn how to use polygonal and sub-divisional modeling tools to create a fully articulated human 3D model. Follow along as each body part is created, matched, attached and refined.

- Includes printed guide to all 48 movies
- 16 hours of Quicktime™ Movies with audio
- Suitable for intermediate 3ds max users (advise that you have a basic understanding of 3ds max before beginning)
- High resolution 1024x768 captures
- Movies created using 3ds max 6
- Produced by Jim Lammers, co-author of the best-selling Maya Fundamentals books.

About the Author
Kenny Cooper is an animator at Trinity Animation, Inc. Kenny has been using Maya for over 5 years and was one of the founders of the popular 3D Palace web site and contributed many of their popular Maya tutorials. He attended the University of Computer Technology in Phoenix, Arizona before working at Trinity Animation. Jim Lammers is an animator, instructor, and reseller of Maya based in Kansas City, Missouri. A graduate of the University of Missouri's electrical engineering program, he switched to freelance animation within a few years of graduation and eventually formed his company, Trinity Animation, in 1992. Since then, Jim has combined animation production with training and 3D software sales, including plug-in developer Boomer Labs and Alias. Trinity Animation's Web site is a primary source for 3D software worldwide. Jim coordinates the Kansas City Animation User Group and continues to produce animation. He created 3D effects for the Sony/TriStar film Starship Troopers in 1997 under the renowned Hollywood effects veteran Peter Kuran and his company, VCE. His other past animation work includes visualization projects for clients such as Nestle, McDonald's, and Butler Manufacturing. Jim can be reached at jim@trinity3d.com.

Comments

i'like this book. it has step by step discription.kenny cooper is excellent cg artist. ihad seen his work in my instiute.

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